BLACKHOLE

CS / EN

Version 1.0.4 now available and more information about upcoming news! Posted by Fiola on April 7, 2015 19:40 PM

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The following are brief upcoming news. It's been a month since the BLACKHOLE release and we've been trying to collect all your feedback. Please, continue to send us your awesome thoughts and ideas.

For a better gameplay experience, we made these changes in this very critical update:

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Animation in our game Posted by Fiola on February 12, 2015 18:00 PM

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Eight characters, one crazy computer, 50 frames per second, and the whole work being - so far - about 20 000 picture frames included in the game. It’s because we have a good eye for details. It’s not just about doing jumping character animation. 3 phases of the jump that follow one right after another have to be done. So what if they only take a fragment of a second? Details make entirety, and the player’s eye is the strictest judge.

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The completed version of Blackhole comes out on 27th February Posted by Fiola on February 2, 2015 10:00 AM

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We hereby announce that the official date of the Blackhole game release is the 27th of February. That’s when it’ll all come, and we can only hope that nothing gets messed up again. It simply cannot. I’m not going to explain all the pressing matters in great detail, that’s not important. 

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How big actually is our game? Posted by Fiola on January 20, 2015 20:00 PM

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That’s a very good question which we’d asked yesterday. We stood still for a moment. Took a breath. You know, it’s the 20th of January. The day our game was originally supposed to have come out. And to be honest, as things are now, we’re glad to have some extra time for all the brushing up that needs to be done. There are still things that are missing in the game. And that’s what I want to talk about today.

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View on the game graphics Posted by Fiola on January 18, 2015 10:00 AM

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Our new blogs don’t only inform you on the updates, the process and how we’re getting along with our plans on releasing BLACKHOLE. This way, we can and do show what it’s like to develop a game to the players. We hope that by doing this, we also help the players to appreciate this audiovisual piece and realize how much work precedes it. 

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