BLACKHOLE

CS / EN

4 days to make a decision Posted by Fiola on January 16, 2015 11:21 AM

Article image

I would have nearly forgotten the feeling of making a game. It’s nice to remind yourself what you want to get back into in life, and what you’re really interested in. You know, the process of production – for me, as the supervisor of the whole project, it’s mainly marketing. But then when things get tough and everything is being completed, you can’t imagine how hard that is on me.

Read more

Brand new world Posted by Fiola on January 14, 2015 13:15 PM

Article image

For today Radek took the floor, and as the main graphic artist of the team he will present you with his own view on the development and what the creation of graphic brings for Blackhole.

Read more

A moment of calm and a moment of storm Posted by Fiola on January 13, 2015 12:00 PM

Article image

If there’s something I’ve learned from games developing in the past few years, it’s this:

Read more

When you think too much... Posted by Fiola on January 11, 2015 13:58 PM

Article image

The original idea to have Blackhole with big online functions had to be put aside for a bit, but just today was the day when we got the time to get back to it. Saturday is the day we get some extra time, as most of the team is on a break (except for Patrik and Vojta who are creating levels, see more in yesterday’s blog), so yep, there’s some time left for the interesting stuff.For example?

Read more

9 days remaining Posted by Fiola on January 10, 2015 13:50 PM

Article image

Today’s blog update was written by Vojta (the second person in the team of that name), and in this update he’ll try to explain how does Patrik and him contribute to the development of Blackhole.

Read more